Mar 08, 2009, 10:40 PM // 22:40
|
#21
|
Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
|
Quote:
Originally Posted by snaek
no...not even close
|
You're being too harsh; Flurry is decent
|
|
|
Mar 08, 2009, 11:34 PM // 23:34
|
#22
|
Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
|
5e for 5sec of IAS where you deal -25%dmg vs. 4a for 5sec of IAS where you have -33% ms... since your target isn't going to be going anywhere (Crippled / KD) anyways, I'd have to say that Flail was better before the nerf.
The real question is does Flurry only reduce your base dmg (7-17) or the bonus damage from skills as well? If it's only base, then it's negligible, if it's the bonus skill damage as well, then it's not worth taking by a long shot.
|
|
|
Mar 08, 2009, 11:41 PM // 23:41
|
#23
|
Krytan Explorer
Join Date: Jan 2008
Guild: Guardians of the Star [STAR]
Profession: W/E
|
I think Flurry only affects base dmg.
However, 33%>25%, which is why i think [flail]>[flurry]
|
|
|
Mar 09, 2009, 12:26 AM // 00:26
|
#24
|
Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
|
Quote:
Originally Posted by Tyrael_Eveningsong
5e for 5sec of IAS where you deal -25%dmg vs. 4a for 5sec of IAS where you have -33% ms... since your target isn't going to be going anywhere (Crippled / KD) anyways, I'd have to say that Flail was better before the nerf.
|
You're only snaring your target, not the 3+ other players you're up against. Sometimes that stings a bit.
Quote:
Originally Posted by Tyrael_Eveningsong
The real question is does Flurry only reduce your base dmg (7-17) or the bonus damage from skills as well? If it's only base, then it's negligible, if it's the bonus skill damage as well, then it's not worth taking by a long shot.
|
Thank you.
@ gunster: read again
|
|
|
Mar 09, 2009, 01:17 AM // 01:17
|
#25
|
Frost Gate Guardian
|
Quote:
Originally Posted by Tyrael_Eveningsong
5e for 5sec of IAS where you deal -25%dmg vs. 4a for 5sec of IAS where you have -33% ms... since your target isn't going to be going anywhere (Crippled / KD) anyways, I'd have to say that Flail was better before the nerf.
The real question is does Flurry only reduce your base dmg (7-17) or the bonus damage from skills as well? If it's only base, then it's negligible, if it's the bonus skill damage as well, then it's not worth taking by a long shot.
|
In case you missed it, Flurry only affects base damage, bonus damage is not affected.
|
|
|
Mar 09, 2009, 02:01 AM // 02:01
|
#26
|
Wilds Pathfinder
Join Date: May 2008
Location: Volterra, Italy
Profession: A/
|
Quote:
Originally Posted by petrorabbit
http://wiki.guildwars.com/wiki/Game_updates
Assassin
* Hidden Caltrops Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.
* Shadow Refuge Shadow Refuge: increased duration to 6 seconds.
and
*Flail: decreased duration to 1...12...15 seconds.
Personally, not enough to pull me away from StreetFighter 4, Team Fortress 2, and Left4Dead.
But I like the change to Shadow Refuge. Flail and Hidden Caltrops had it coming IMO.
Discuss!
(mod, I know there is probably another thread up on the update, but this pertains to assassins)
|
Play Dead Space. 2 of my friends said it was the scariest/most awesome thing they ever played (FPS wise).
On topic: Lol, the left PS the way it was :S
|
|
|
Mar 09, 2009, 02:23 AM // 02:23
|
#27
|
über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
|
i personally find PS a joke. it's so easy to move yourself out of the way before they can land trampling ox. making it any weaker and it would just disappear again.
|
|
|
Mar 09, 2009, 05:34 PM // 17:34
|
#28
|
Forge Runner
Join Date: Mar 2006
Profession: N/
|
^i never meant that [[flurry] was bad. it is indeed good, but not as good as [[flail]. of course [[flail] won't work with all attack chains, thats when you use [[flurry] or another ias.
|
|
|
Mar 09, 2009, 08:56 PM // 20:56
|
#29
|
Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
|
I made the mistake of making an assumption, bobby2, being that if you have multiple mobs, you aren't going to want to gimp yourself with a -33% ms penalty in the middle of them.
Some players will still do it; some know when they can get away with it, some don't.
Still, 7-17dmg reduced to 5-13dmg, when all your frontload comes from the +dmg bonus from skills; [[[email protected]] is viable.
|
|
|
Mar 10, 2009, 03:17 AM // 03:17
|
#30
|
Forge Runner
Join Date: Mar 2006
Profession: N/
|
i'm not sure if being stuck in -33% for 4 seconds is a serious drawback in term of being attacked. if its a war, he'll have [rush] + [bull's strike] anyways.
|
|
|
Mar 10, 2009, 06:05 AM // 06:05
|
#31
|
Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
|
If the others are gonna kill you because of the self snare from flail then you shouldnt be attacking a target with flurry at any rate.
|
|
|
Mar 10, 2009, 06:15 AM // 06:15
|
#32
|
Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
|
As a mesmer I was a little gleeful when i saw this. [skill]ether feast[/skill] honestly I didn't think it needed a buff, but if it gets one, who am I to complain?
and [skill]illusion of haste[/skill] I like this skill now, I couldn't stand the duration of the cripple. 15secs seems a little severe. Now maybe I can think of a running build for my mesmer
|
|
|
Mar 10, 2009, 07:14 PM // 19:14
|
#33
|
Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
|
Shadow Refuge is still terrible
Hidden Caltrops nerf means Rt becomes even weaker now. GG ANet
Flail nerf is good. Less BA Turrets and hopefully Palm Strike sins.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:37 PM // 13:37.
|